function setWar() {
..... if (honored_Borders + power_Sickness
+ greed_Illness > 0) {
..........for (i=1; i++) {
............death = death + i;
............poverty = poverty + i;
............misery = misery + i;
............starvation = starvation +
i;
............disintigration = disintigration
+ i;
............local.Culture = disintigration
+ i ;
...... ....}
...... ..}
// checked _overflow situation
........humanity.close;
}
// due to a bug of humanity object, variables can´t be reset
to 0, unless
// you make a restart of the system [kill earth object]
// the problem with WAR is that we can´t do "CONTROL-Z"
// the problem with PEACE is that we can´t make "SAVE AS..."
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