February 21, 2003

 

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function setWar() {
..... if (honored_Borders + power_Sickness + greed_Illness > 0) {
..........for (i=1; i++) {
............death = death + i;
............poverty = poverty + i;
............misery = misery + i;
............starvation = starvation + i;
............disintigration = disintigration + i;
............local.Culture = disintigration + i ;
...... ....}
...... ..}
// checked _overflow situation
........humanity.close;
}
// due to a bug of humanity object, variables can´t be reset to 0, unless
// you make a restart of the system [kill earth object]
// the problem with WAR is that we can´t do "CONTROL-Z"
// the problem with PEACE is that we can´t make "SAVE AS..."


_bri
"en cualquier momento despegamos!"
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